This month Design Director Max Szlagor, Game Designer Matt Jordan, and Technical Designer Dana Jerpback, are back to discuss the various pieces that are coming to MCC.It’s been a busy one, so we’ll start with Max for some updates across a variety of topics and then I’ll follow up with a direct interview with Dana. Its fire rate in ODST was very high, and was balanced by super high recoil. Our goal is to break down the barriers of platform and focus on input method instead so we can tune the experience more easily. We look forward to seeing you back here again next month and as always, stay safe, stay healthy, and we will catch y’all online!Let's get technical Marines! It’s something we did look at trying to make happen, and perhaps one day it will.Yes, the Elephant we tried, but there were problems unfortunately.On the custom game side of things there are components of ODST Firefight that present unique challenges. The HCS team not only works on HCS, which is like the main official league, but ultimately, we have a lot of focus around competitive engagement both in terms of watching and playing as well. We really are at our best when we’re able to work closely and this is because of how super tight knit our team is. We are also starting to put our flight plans together for H4 and all these other potential features coming online during that timeline. For Season 3 a lot of the unlocks are being centered around Halo 3, with some for ODST. It has not forced anyone to go out and get this like an insane rig just to play. We've had challenges out in the wild since Halo 3’s launch and have been able to gather the feedback, see what's working, what's not working, and these insights just make what’s coming in the Season 3 that much better!Well, I know I and many out there are looking forward to Season 3, Dana. Get comfy with some tasty snacks for this behemoth! This is something we are working through and Matt Jordan can help share some additional insights into this feature.Additionally, while players are viewing the list of regions, they will also be able to see the an average population for each server region along with their current ping, so that they can customize their matchmaking search and be able to better know how it will affect matchmaking times. This is something we are working through and Matt Jordan can help share some additional insights into this feature.Additionally, while players are viewing the list of regions, they will also be able to see the an average population for each server region along with their current ping, so that they can customize their matchmaking search and be able to better know how it will affect matchmaking times. As a reminder, all Season 1 and Season 2 will continue to be available once Season 3 begins.A key focus for us on Season 3 Challenges has been improvements and adjustments we've made based on feedback. We want to provide a detailed browsing experience. So for the Automag, in Halo 3’s Multiplayer context, having a headshot-cap weapon that fires that quickly and is counteracted by recoil would introduce an unpredictable time-to-kill. The idea for Season 2 was that the weekly season point Challenges were these weekly rituals that you'd come back each week and kind of go through. You can still play it exactly like that today, but for matchmaking, the unending experience is not suitable and we needed additional options. We’ll be able to tune which playlists require input locking based on search times and player feedback as well. So, our aim was to create a pistol that was reliable and had some real utility at range as a headshot weapon. However, in this latest public flight, we had lower than average participation and we are looking to find out why. Offerings will continue to include that hardcore survival, but it's not going to be endless in the matchmaking space.You absolutely still can do that. You’ll be able to see which device other players in the lobby are using as well.Each player will be able to set their preferred input device and they will be locked into that when searching in the specific playlists that enforce it. It meant that having a super variable time to kill wasn't going to suit that vision. But once outside of those playlists, again, you will be able to use any input method.Yes. Get the latest info on MCC's development as we move towards our next big release.

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